Hi there, so I have repeatedly bumped into the same issue when attaching to body from headshot. My mesh in headshot looks like I want it to, but then when it attaches to the body, the eyes go nuts and polys appear and ruin the model. I've had it many times now, and it's not there in my original...More
It can be hard editing weights with the weight painter especially if you don't have your reference/skin textures showing.. they can often help/remind users where the limits of hard and soft should be - texture borders....More
Title: Animation At Work 2022 Explore Space | Twitchymo Studio Author: Mark Dent My submission for the CTA Animation At Work Contest 2022, and published on the webpage. I noticed that my WIP playlist link does not work. I have included a list of all the WIP youtube videos and the links....More
There is an issue with using LWHQ hair exported with characters from CC4, where Lumen in darker environments will render hair completely black, which means you can not use the CC4 characters in dimly lit environments. Please, investigate the issue and update Lumen support for the hair shaders...More
Hi, I haven't been able to use the goz function normally for some time now. when i try to send mesh i get error saying something about microsoft visual studio c++. I can fix this error by renaming the subtools to something very simplistic like "aa" "BB" and so on. However, this solution is...More
This is very annoying and time consuming to try to fix, resetting the bones creates mesh spikes. Can you develop a bone lock feature for "Adjust bones" area so we can lock selected bones and only the other bones that aren't locked can be reset? Maybe, also include the ability in Edit Mesh...More
When I export through Omniverse Connector cc4 crashes about 15% into either export or send to server and you have to restart cc4 I have taken the same file exported to IC8 and then sent it through IC8 omniverse plugin to omniverse with no problem. Thanks...More
Hi, I am currently ising auto setup in unity to import my characters from cc4. Actually using URP version of auto setup (1.6) and my render pipeline is URP as well of course. When i click create materials everything works fin EXCEPT that the material are HDRP/Lit. This cause all the materials...More