805 issues found

1

Votes
Active
I understand a hybrid vertex assignment/Physics Texture system may be coming which could provide real-time conforming cloth to a character's body to follow Native Character Soft Cloth Physics but
------------please allow it to work with HIK Characterization as well!---------------- It will...More
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Submitted by Ascensi

0

Votes
Not Reproducible
Steps to reproduce:
1) Create new project, do your work, save the project.
2) Modify the project without saving....More
  •  4
  •  283
Bug
Submitted by dgaban

0

Votes
Not a Bug
I have updated Zbrush and updated CC4. I used goZ to Zbrush with the neutral base character. That worked fine. Then I used goZ to CC4 without adjusting anything and the only options are cloth, accessory, and prop. Please, advise....More
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Submitted by corey.dimond

0

Votes
Released
I create my character "Kevin" in character creator.
Use skingen to set to 4K
Export head mesh to metahuman...More
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  •  282
Submitted by johnsongaric1

0

Votes
Assigned
Hey guys,
4.2 broke the mouth open as morph feature for fbx exporting.
4.2.1 fixed it, but now my models are exporting with duplicate and broken blendshapes, and it's making unity puke....More

1

Votes
Active
In CC3 when you were browsing cloth props, there was a small number on the lower left corner of the minipic displaying the cloth layer (1-10). This is missing in CC4 (IC8 as well), making it harder to fix layer conflicts when applying new cloth or accessories....More
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Submitted by c68

0

Votes
Not a Bug
There a gap between FBX and OBJ exported
Could you fix that please ?
How to reproduce ?...More
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Submitted by Patrick_AIV

0

Votes
Active
i made a mistake and made 2 accounts for reallusion I purchased CC4 bundle including head shot and soul pack on one profile
and on the other I purchased add on content is there a way to marge the too and make the one that has premium account the main and only one?...More
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Submitted by bpierre8181

2

Votes
Active
hey,
it would be great if be able to export character that compatible with WonderDynamics protocol :]
cheers ......More
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Submitted by davood.kharmanzar

0

Votes
Active
When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel.
To reproduce:
* Create a character with hair...More
  •  0
  •  279
Submitted by RichardMSmith76
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