Votes
0
Product:
Character Creator 4
Version:
4.4
Status:
Not a Bug
Issue 11251
GoZ broken, creates cloth instead of updating mesh on round trip
I have updated Zbrush and updated CC4. I used goZ to Zbrush with the neutral base character. That worked fine. Then I used goZ to CC4 without adjusting anything and the only options are cloth, accessory, and prop. Please, advise.
OS: Windows 10
  •  3
  •  281
Submitted bycorey.dimond
1
COMMENTS (3)
corey.dimond
So, what I was trying to do was remove the eyelashes when using goz which worked fine but it wouldn't go z back.  So, I guess it's a feature not a bug.  

thanks
Feedback Tracker Admin
Hi corey.dimond,

This is the specification.When you split body part,if you GoZ(not All),you won't update body,only can create,because the body is one in Character Creator,if you only GoZ some part of Body back Character Creator ,it can't be matched.But you can GoZ All,then you can update body.If you don't want to see eyelashes in ZBbrush,you can hide it‘’s subtool in ZBrush.

Molly
Reallusion
Attachment:
  • JF.jpg
corey.dimond
yes exactly.  I don't want the character to have eyelashes and sculpting with the geo on is annoying.  I want to be able to go z back to CC to test to see if the rig will still work.  So, that's the solution.  Don't split the eyelashes off.  Makes sense.  Thanks for your help.
Feedback Tracker Admin
Hi corey.dimond,

Did you Split Body Part when you send character to ZBrush?

Molly
Reallusion
Attachment:
  • oihg.jpg
Feedback Tracker Admin
Hi corey.dimond,

Can you clear the cache and try it again?

Molly
Reallusion
Feedback Tracker Admin
Hi corey.dimond,

We haven't able to duplicate your issue yet. You can try clearing the cache and then try again.

1) Go to ZBrush: Preferences > GoZ > Clear cache files
2) Delete all files in this path: C:\Users\Public\Pixologic\GoZProjects\Default


Soya
Reallusion

1