Dear It would be very useful if it was possible to render animation (at least from packages) when using Character Creator. Please consider this....More
So I customized the Camila model to get the benefit of the facial morph targets and it works great. However, when I did the same to Kevin I realized the base model does not have enough topology to match my model. It's way too dependent on normal maps. If there could be an upgrade to the topology...More
FBX Exporter works unstable. I only exported the first few times with a .json file attached. But the next time it is not possible to export the FBX with .json attached. (even with CC4-Blender-Tools-Plugin ) I need a document or a video tutorial Thank you...More
In CC4 I read in manual that it should be possible to adjust morphs by directly dragging in the 3D viewport. This is not working for me. It is also not possible to do in my Headshot 2 trial version. I cannot sculpt face by dragging on yellow parts. Any ideas?...More
I've tried importing base characters into UE5 and continue having hand/finger warping issues. These are fresh installs of the engine and CC4 ( I also did Iclone and had the same result). You can see in the attached picture how off four the fingers are, bending past the palm. the base UE mannequin...More
I can't seem to use the Virtual Human Heads pack found here https://www.reallusion.com/ContentStore/Character-Creator/Pack/CC-3D-Scan-Series-Virtual-Human/default.html Steps: Create new project...More
One of the biggest irritations working with Character Creator is that you have to export the character mesh with the eyelashes attached. It's more than a little irritating to work with in Zbrush or for sculpting because you're having to deal with the eyelashes getting in the way of sculpting...More