Hide the head mesh of a custom Accurig character while in the adjust bones section Then move the eye bones to the correct centre position of the eye meshes Then when you try and turn the head mesh visibility back on, it doesn't appear...More
Hi, In Character Creator 4 => in "edit mesh" => there is "Extract mesh" and "Delete Face", but where is a button to "join", "merge" or "connect" 2 or multiple vertex ? The attached pic : there is 2 vertex that are broken, and I want to merge or join or connect them into 1......More
Please. Add "Lock position" option when loading Accurig Data file. At this moment accurig always use the bounding box to place the loaded accurig data. This behaviour is really bad in production. Look at the picture called "Old_Vs_NewCharacter". There is only minor variation in shape...More
Attempting to Launch Character Creator 4: "Connection failure: unexpected error," "This site cannot be reached" This has happened to me a few months ago under ticket 221426. We had tried all the normal avenues to reslove it but it ended up having Lilian contact someone to remotely long into...More
Am informed that Character Creator4 is not backward compatible (at this time regarding Custom characters) and I am now required to save a duplicate character in another directory for CC4. This is eating up precious storage space, aggravating, and the constant re-installation of already installed...More
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More
This issue has been noted by another in the forum - and that person has equipment far newer and more powerful than myself, so OS and gear are NOT the issue, which is: If using 'rear hair', see attachment, then the scene will not render in .mp4 or .avi. Remove said item and it renders fine,...More
In the 'hide body mesh tool' one can hide most of the body of a character. The exception is the head. While you can click on the face to hide the face, it leaves eyes the tearline, eyes, teeth, and tongue. This prevents us from adding the ability to easily have modular characters in unreal...More