745 issues found

1

Votes
Assigned
Hi y'all,
i ran into a bug in CC4 with the iray renderer..
the iray preview window does not update the pose of the character when i move the timeline slider (note: auto-update is turned on)...More
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Submitted by squirrely

6

Votes
Active
There's currently no easy way to remove the baked-in eyebrows from the default character skin material.
This is a problem when adding custom eyebrows to a character, as it's necessary for the custom eyebrows to completely cover (hide) the baked-in brows. The only other option is to go in...More
  •  1
  •  278
Submitted by barca-8

0

Votes
Not a Bug
It reverts back each time a saved character is loaded...More
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  •  277
Submitted by doubblesixx

0

Votes
Active
Useful functions for non standard characters:
- skin weights transfer
- cloth tab for custom characters...More
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  •  277
Submitted by Renation

0

Votes
Active
Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4.
I have seen several videos of the suggested workflow...More
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Submitted by albaccardounisa

1

Votes
Not Reproducible
Steps to reproduce:
1. Launch CC4
2. Go to Actor section and load "CC3_Base Male.ccAvatar"...More
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  •  276
Submitted by soareallusi01

0

Votes
Active
Am I mistaken that all my CC3 plugins were going to upgrade free if I purchased IC7 and CC4, and now Headshot itself is $150 to upgrade just that plugin? Did this promotion change? and why I was just about to upgrade but knowing I have to pay another $150 to upgrade my plugin is making me...More
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Submitted by coachgarrett

0

Votes
Released
I didn't realize for the longest time that the workaround for this issue would be to lock and unlock the joint you want to paint on after locking a different joint.
If you made it this way then perhaps consider making it more intuitive by locking and unlocking the joint a user selects to...More
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  •  276
Bug
Submitted by Ascensi

1

Votes
Active
Hey folks.
When I perform a USD export of a character from CC4 and then open it up elsewhere in another DCC the materials do not link up despite that they are exported. I'm a Houdini user. When auditing the sublayers and scene data it is shown that the prims are authored so that materials...More
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  •  275
Submitted by tobias.steiner

0

Votes
Active
It can be hard editing weights with the weight painter especially if you don't have your reference/skin textures showing.. they can often help/remind users where the limits of hard and soft should be - texture borders....More
  •  0
  •  274
Submitted by Ascensi
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