858 issues found

0

Votes
Released
I sent a character from CC4 to ZBrush via Goz,created some pants in ZBrush,tried to send back to CC4 with GoZ,
but CC4 crashes everytime....More
  •  3
  •  342
Bug
Submitted by borgman

1

Votes
Active
* Finally you have the ability to generate displacement maps from normal maps, yes, I've also tested SkinGen and the maps work correctly!!!
However.. we need the displacement maps converted from the normals of the other body parts to be able to sculpt and blend a whole character!! -right...More
  •  0
  •  342
Submitted by Ascensi

0

Votes
Not Reproducible
the problem is shown in video
https://youtu.be/Db_MnUJTLmQ...More
  •  2
  •  342
Submitted by Anna Mironova

0

Votes
Not a Bug
Clothing on Soft Cloth body enabled might have been possible but here is an issue I pointed out in the past before the last update.. ----> in the timeline--- when physics is enabled on a body character, ---there is no soft cloth flag --like all other soft cloth enabled clothing has and this...More
  •  2
  •  341
Submitted by Ascensi

2

Votes
Assigned
The Unreal 5.4 C++ project with RLPlugin(Auto Setup 1.35 For Unreal 5.4) added compiles with a large number of errors and points to RLPlugin.Build.cs.
I tried to re-execute "Character_Creator_and_iClone_Auto_Setup_135_for_Unreal.exe" to make sure the file has not been modified. It turns out...More
  •  0
  •  340
Submitted by 33201037

0

Votes
Released
I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D.
Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
  •  0
  •  339
Submitted by halfdorkstudios

1

Votes
Not Reproducible
When exporting a character with subdivision ticked and importing such character into Unreal Engine there is always an issue around the face no matter the model. Even when using a default character model and adding subdivisions the issue still persists. Please try this for yourself.
When importing...More
  •  2
  •  338
Submitted by vicvictoriouz

0

Votes
Assigned
https://www.youtube.com/watch?v=YHD9zR8cXbw
Another quest besides the question posted in the video above, is to set the position of the head in the facial profile editor. in 3DXchance you could set the head by moving the Head_bone, in CC4 you can't set the position of the head by the bones...More
  •  0
  •  335
Submitted by fabio.alexandre.barletta

0

Votes
Released
Same goes for the cloth.
This should not be happening.
Please revert back and preserve physics tab, all settings and weight maps for accessories!...More
  •  0
  •  334
Bug
Submitted by 4u2ges

0

Votes
Active
When I tested with only creating a few morphs, the speech was realistic but as it got more complex the mouth movement starts vibrating around the mouth area.
I've been observing the evolution of Visemes for years and their associated thumbnails to help identify to users what the face expression...More
  •  1
  •  334
Submitted by Ascensi
1 ... 23242526 27 28293031 ... 86