Hello, I've come across an issue when using the volumetric lighting. When using the volumetric light on any character, any hair on the model (including eyelashes) will have a dark and choppy outline. Steps to reproduce: 1. Select Content > Template > Actor > Character > Clothed (Any clothed...More
No matter what I change in the face tools Zbrush menu, the head gets removed whenever I update and send the changes back to CC4. I've tried all changing all kinds of settings, including making sure the import and export settings are correct and still the head gets removed. When I unhide...More
It's a bit of an inconvenience with no warning. If users are in the Facial Profile Editor and have for example used edit mesh to sculpt a morph and the user wants to render it first before baking CC4 will exit the FPE and enter the render options. Suggestion: maybe if there is an unbaked morph...More
In character creator, I should be able to test my Acculips script to make sure the mouth corresponding correctly. Also be allowed modify each facial expression vowel in the lips editor inside of character creator. Also I should be able to use face key window to pick the right expression per...More
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode. Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals...More
Hi y'all, i ran into a bug in CC4 with the iray renderer.. the iray preview window does not update the pose of the character when i move the timeline slider (note: auto-update is turned on)...More
I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D. Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
Am I mistaken that all my CC3 plugins were going to upgrade free if I purchased IC7 and CC4, and now Headshot itself is $150 to upgrade just that plugin? Did this promotion change? and why I was just about to upgrade but knowing I have to pay another $150 to upgrade my plugin is making me...More
I didn't realize for the longest time that the workaround for this issue would be to lock and unlock the joint you want to paint on after locking a different joint. If you made it this way then perhaps consider making it more intuitive by locking and unlocking the joint a user selects to...More
Most of us usually don't sculpt with smooth with wireframe in sculpting programs, it's extremely hard to see smoothness with wireframe render mode. To see smoothness we usually see the normal sculpt mesh and examine with lighting....More