725 issues found

0

Votes
Active
Working with Exotic creatures as hybrid characters often requires adjustments as to how the joints will move uniquely. I currently having an issue with finishing a character 97% done for the marketplace only to discover some joints will not work properly unless flipped or rotated differently...More
  •  0
  •  254
Submitted by Ascensi

0

Votes
Active
CC4 needs to include soft body physics as the models are too rigid and not lifelike enough...More
  •  1
  •  253
Submitted by freddiewhyalla

0

Votes
Active
Am informed that Character Creator4 is not backward compatible (at this time regarding Custom characters) and I am now required to save a duplicate character in another directory for CC4.
This is eating up precious storage space, aggravating, and the constant re-installation of already installed...More
  •  0
  •  253
Submitted by neXuses

0

Votes
Active
In character creator, I should be able to test my Acculips script to make sure the mouth corresponding correctly. Also be allowed modify each facial expression vowel in the lips editor inside of character creator. Also I should be able to use face key window to pick the right expression per...More
  •  1
  •  253
Submitted by megaoutput

0

Votes
Active
If users create bones with custom names intended for Spring Physics, perhaps a one button import from unused to used and applied to the spring joint group named after either user created group name or it automatically inherits the name from the prefix or suffix.
This will help accelerate setting...More
  •  1
  •  252
Submitted by Ascensi

1

Votes
Not Reproducible
This issue has been noted by another in the forum - and that person has equipment far newer and more powerful than myself, so OS and gear are NOT the issue, which is: If using 'rear hair', see attachment, then the scene will not render in .mp4 or .avi. Remove said item and it renders fine,...More
  •  1
  •  252
Submitted by esemgee

1

Votes
Active
I understand a hybrid vertex assignment/Physics Texture system may be coming which could provide real-time conforming cloth to a character's body to follow Native Character Soft Cloth Physics but
------------please allow it to work with HIK Characterization as well!---------------- It will...More
  •  1
  •  251
Submitted by Ascensi

1

Votes
Active
In CC3 when you were browsing cloth props, there was a small number on the lower left corner of the minipic displaying the cloth layer (1-10). This is missing in CC4 (IC8 as well), making it harder to fix layer conflicts when applying new cloth or accessories....More
  •  0
  •  251
Submitted by c68

0

Votes
Active
1. (Not necessary, but recommended) Adjust a character's skin color via CC4 Modify > Skin > Activate Editor > Skin Base > Base Color> Brightness
2. Export as follows FBX > Clothed Character > C4D R19+. I left textures embedded, pose unimportant.
3. Open FBX in C4D (I'm using R.21.207)...More
  •  0
  •  250
Submitted by cudak888

1

Votes
Not Reproducible
When I export through Omniverse Connector cc4 crashes about 15% into either export or send to server and you have to restart cc4
I have taken the same file exported to IC8 and then sent it through IC8 omniverse plugin to omniverse with no problem.
Thanks...More
  •  1
  •  250
Submitted by richod333
1 ... 24252627 28 29303132 ... 73