Issue 8584
Some bones flip 180 degrees during an animation
I imported a creature (a horse) into CC4, set up a profile, then imported an animation. On some frames, the arms flip 180 degrees.
The problem does not exist in Blender, Unity, Cascateur.
- Import Horse.FBX into CC4
- Apply Horse.3dxProfile
- Import animation Walk.FBX
Submitted bySaeder