858 issues found

0

Votes
Not a Bug
1. Export character to Blender
2. Make some sculpting
3. When trying to export back to CC4, can't export becouse "no Fbx-key file"...More
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Submitted by lxabro

0

Votes
Active
Selecting any CC4 supplied actor. Then Appling African male skin and head morph template produces a watermark over actor.
Installed path:
C:\Users\Public\Documents\Reallusion\Reallusion Templates\Avatar Preset\Head Morph Skin\Human Anatomy/Male African.ccAvatarPreset...More
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Submitted by orsillo

1

Votes
Active
If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions.
bodyshot: just like headshot but...More
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Submitted by bellabypaul

1

Votes
Not Reproducible
Steps to reproduce:
1. Launch CC4
2. Go to Actor section and load "CC3_Base Male.ccAvatar"...More
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Submitted by soareallusi01

0

Votes
Active
Hi! whenever we install content with *.rlcontent files, it would be great (and logical) to be warned right away when the items are already present in our computer, and not to have to get the files downloaded to be alerted. Also a skip option could be offered according to each item....More
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Submitted by Imsoft

0

Votes
Assigned
Viewport morphing isn't working correctly for either the morph gizmo or the Headshot sculpt morph tools. Moving the mouse horizontally adjusts the length instead of width/thickness....More
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Submitted by MilesV

0

Votes
Not Reproducible
Hi,
I am currently ising auto setup in unity to import my characters from cc4. Actually using URP version of auto setup (1.6) and my render pipeline is URP as well of course.
When i click create materials everything works fin EXCEPT that the material are HDRP/Lit. This cause all the materials...More
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  •  361
Bug
Submitted by jeremie.jose

2

Votes
Active
https://forum.reallusion.com/513711/We-Need-Unreal-Engine-IK-Bone-Support...More
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Submitted by User1278365123

0

Votes
Released
Hi there, so I have repeatedly bumped into the same issue when attaching to body from headshot. My mesh in headshot looks like I want it to, but then when it attaches to the body, the eyes go nuts and polys appear and ruin the model. I've had it many times now, and it's not there in my original...More
  •  5
  •  360
Submitted by jaymz.miller

1

Votes
Active
Hey folks.
When I perform a USD export of a character from CC4 and then open it up elsewhere in another DCC the materials do not link up despite that they are exported. I'm a Houdini user. When auditing the sublayers and scene data it is shown that the prims are authored so that materials...More
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  •  357
Submitted by tobias.steiner
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