There's currently no easy way to remove the baked-in eyebrows from the default character skin material. This is a problem when adding custom eyebrows to a character, as it's necessary for the custom eyebrows to completely cover (hide) the baked-in brows. The only other option is to go in...More
I have a FULL license for CC4, FULL for HEADSHOT and I bought the hair and beard builder package, which came with some bonuses, but the packages (hair and beard) do not install through the smart gallery download, nor through the RLD universal installer... Headshot Morph, Hair Patches and...More
Hi, Although iClone 8 does have a 'Hotkey Manger' function in the Edit menu it is disappointing to find that there is is NO 'Hot Key' functionality in CC4....More
Viewport morphing isn't working correctly for either the morph gizmo or the Headshot sculpt morph tools. Moving the mouse horizontally adjusts the length instead of width/thickness....More
I downloaded the essentials for Character Creator 4, and I was kind of disappointed that there was no base skins for other Races included in Character Creator 4. I would like to suggest that in future versions of Character Creator, that you include a base texture for different races. There...More
When I send a model from ZBrush to CC4 I get the error "Because this data transfer from ZBrush is not performed using the CC GoZ Plus plugin, Diffuse and Normal maps will not be updated. Would you like to proceed?" Using ZBrush 2022.0.8 The box "Enable GoZ Plus" is checked on the GoZ Settings...More
Casey 7/29/2022 5:28 PM (UTC) I will do that. So do you have any idea of at least a way around this? You guys software wasnt cheap and this kinda sucks having to use a (what could be) a broken product. What about this, would sending my character into blender and then into unreal be a work...More
This issue is about educating creators to teach proper method to remove parts that would otherwise be impossible to hide if the creator tries to sculpt it down to nothing either externally or natively. I also wanted to point out this bug when using Edit proportions with scale then for whatever...More
When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
Hi, I hope you would consider changing how morph slider favorites are handled. I have a LOT of favorite sliders. In the current scheme, if I "heart" a slider a copy is created in one place, the Favorites folder on the Morphs tab. I currently have a couple dozen in mine. How about putting a...More