725 issues found

7

Votes
Active
Start a new project and bring load the default Kevin. Now, under Content Manager > Animation > Expression > Expression_Loop, apply any of the expressions there, such as "01_Anger_Lo". This will immediately show a warning dialog reading:
"The iTalk file contains custom expressions which can...More
  •  2
  •  270
Submitted by dan.goyette

0

Votes
Not a Bug
When I do Goz, if I check *0.01 (Default), it comes in at 0.18cm, and when I don't check it, it seems to come in at 1800cm.
Even if you just extract it with OBJ, it comes in at 18cm.
Export scale is strange....More
  •  1
  •  268
Submitted by bhs_swlc

1

Votes
Active
Nothing I do can connect me to the database. Enabling or disabling firewall. Uninstalling/Reinstalling. Deleting the cache in AppData/Local.Clicking Restart doesn't even work or attempt to connect. Logging in and out. Even clicking Reallusion Support brings me to a 404 page. Does anything...More
  •  1
  •  267
Submitted by Cameron_Rainer

1

Votes
Active
i installed cc4 thru 'reallution hub' 8hr ago, and uninstalled 1 hr ago.
and i reinstalled now because i'd like to try 'head shot', but cc4 trial expired notify.
i am very beginner on cc4, i think it's my mistake check the try button in 'head shot' thinking 'head shot' is individual progrma...More
  •  0
  •  267
Submitted by bhunprk

0

Votes
Active
Most of us usually don't sculpt with smooth with wireframe in sculpting programs, it's extremely hard to see smoothness with wireframe render mode. To see smoothness we usually see the normal sculpt mesh and examine with lighting....More
  •  1
  •  267
Submitted by Ascensi

4

Votes
Active
Hi, thanx for your great product - we are using Character Creator 4 intensely.
But we are severely limited for our use case since the manual creation of a new character takes so much time.
It would be immensely helpful if there would be a way to automate (random) creations of characters (we...More
  •  0
  •  266
Submitted by labor-di11

0

Votes
Not Reproducible
I was following this workflow on a custom model:
https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s
after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
  •  1
  •  265
Submitted by doomsday_y.93

0

Votes
Active
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode.
Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals...More
  •  1
  •  265
Submitted by Ascensi

0

Votes
Assigned
Hello, I've come across an issue when using the volumetric lighting. When using the volumetric light on any character, any hair on the model (including eyelashes) will have a dark and choppy outline.
Steps to reproduce:
1. Select Content > Template > Actor > Character > Clothed (Any clothed...More
  •  0
  •  265
Submitted by powerfulZ

5

Votes
Active
I use CC characters in Blender, and it's a huge pain to setup corrective shape keys for joints. While CC's default weight paint is better than Auto-Rig, it's still not realistic without substantial corrective work. CC already provides those sliders, why not let users use them in Blender by...More
  •  0
  •  264
Submitted by path.to.the.future
1 ... 21222324 25 26272829 ... 73