725 issues found

0

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This issue is about educating creators to teach proper method to remove parts that would otherwise be impossible to hide if the creator tries to sculpt it down to nothing either externally or natively. I also wanted to point out this bug when using Edit proportions with scale then for whatever...More
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Submitted by Ascensi

0

Votes
Assigned
Viewport morphing isn't working correctly for either the morph gizmo or the Headshot sculpt morph tools. Moving the mouse horizontally adjusts the length instead of width/thickness....More
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Submitted by MilesV

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Active
Hi! whenever we install content with *.rlcontent files, it would be great (and logical) to be warned right away when the items are already present in our computer, and not to have to get the files downloaded to be alerted. Also a skip option could be offered according to each item....More
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Submitted by Imsoft

2

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Active
I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC4. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
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Submitted by will2power71

0

Votes
Not Reproducible
the problem is shown in video
https://youtu.be/Db_MnUJTLmQ...More
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Submitted by Anna Mironova

0

Votes
Not Reproducible
I accidentally pressed K and the view zoomed out far, then I tried to reorient the view with J but it does nothing.
Even if I orient the view to Front, the J key does nothing nor does the option to select the view to J....More
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Submitted by Ascensi

0

Votes
Assigned
Content developers: I'd like to see vintage western USA army and cavalry outfits and uniforms. Additionally, I'd like to see Buffalo soldier characters....More
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Submitted by JasonWynngard

0

Votes
Not a Bug
When I export a character i made using HeadShot I get weird normals in Blender for the head material ... This seems only to appear when I use Headshot, when I export a character that uses the default skin and textures, everything works as expected.
See Screenshots in this forum post:
https...More
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Bug
Submitted by c68

0

Votes
Not a Bug
I imported a creature (a horse) into CC4, set up a profile, then imported an animation. On some frames, the arms flip 180 degrees.
The problem does not exist in Blender, Unity, Cascateur.
- Import Horse.FBX into CC4...More
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Submitted by Saeder

2

Votes
Active
Hello,
The first thing is that I find the resources consumed gargantuan, for a display very much below most conventional 3d software.
I've been doing 3d for 20 years and I know that our software is very demanding, I don't have a warlord but I do have a 9750 proc i7, 64g of ram, a 2070 RTX...More
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