GOZ Zbrush to CC4 fails to relink the rig to my character
Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4. I have seen several videos of the suggested workflow and am about to do the same steps as Michael Pavlovich to bring my mesh from cc4 to zbrush, detail it, and then return to cc4. Starting with a cc3 character base, I click the Goz key, send to zbrush, clear the cache, sculpt and send back to cc4. Apparently, in A pose, the mesh looks good, but when I try to animate it the rig is totally destroyed. I also tried Adjust bone to fit morph, but it still works very poorly. Where am I going wrong? I attach some screens, thank you.
The posture in the first image is not what we defined as the A-Pose.
If you're sending the posture like the one in the second image to ZBrush, you should choose Current Pose.
Soya
Reallusion
1
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