After wrinkles are applied, the I can move the sliders for expressions. The wrinkles work. However, once I save the expression, the wrinkles vanish. It's important to be able to save expressions. This was a huge feature advertised just a few months ago. We need the wrinkles to work with saved...More
One of the the most amazing things about vertex assignment + physics weights/cloth hybrid is that If you have a slider that shifts the strength from balanced (vertex assignment + Soft cloth) then shift it completely to soft cloth, then all those pieces can fall! So imagine hair suddenly fall...More
Two humble suggestions: 1) One checkbox to be able to either take away all the props, or to select them, at once, from the timeline; as well as one for the characters with the same functionalities. 2) A slider to be able to see the anim at several slower paces; beyond the fact that there...More
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
When exporting an FBX for Unity where "Export Mesh and Motion Individually" is chosen, the animations in the _Motion.fbx file won't contain any blend shapes. This is easy to reproduce on a stock character. Here are the steps: - New CC4 project, add the CC4 Kevin to scene....More
so I've noticed when creating spring bones they sometimes clip into my models, so a good suggestion would be collider bones, like how its possible in Unity, so parts of the spring bone will no longer clip into characters....More
Hi, I'm trying to test out the new Zbrush face tool plugin, but my anti-virus software has detected a malicious command (see attached) and won't allow the plugin to install onto Zbrush. It installs fine into Character Creator but does not install in Zbrush and nothing is brought over from...More
Sometimes we have the most ideal selection but realize it's not a skin weight issue but instead a mesh issue that needs smoothing. I'd like to be able to switch between either mode to fix selected issue when needed Perhaps you can leave an option "keep selected" that appears between the tools...More