Hello, Is it possible to mirror an asset so that I can use it on the Left side of my character instead of the Right side? I know it can be done by converting an asset to hair, but that's cumbersome....More
Can't find any description how to use it,realtime subdiv button is not available, gray,not clickable. What is the problem? Tessellation and ordinary subdivision works fine,but i need to divide mesh first and only than export it via GoZ to Zbrush and than be able to send it back is it possible...More
It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
More of a feature request than an issue but it's very time consuming to manually convert cc4 expressions into the 52 apple Blend shapes. If y'all had a profile that we could just switch to that was compatible with them it would make CC4 more universal than it already is....More
so I've noticed when creating spring bones they sometimes clip into my models, so a good suggestion would be collider bones, like how its possible in Unity, so parts of the spring bone will no longer clip into characters....More
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
Just tried to export a couple of the characters from the Young Fashion Vol 5 actor core pack to FBX Casual_F-0054.iAvatar fails to export as either a Clothed Character OR full export (just pops an error "FBX Export Failed' Casual_M_0054.iAvatar - Character Creator crashes exporting the FBX...More