721 issues found

1

Votes
Active
Hi, here is a suggestion of a useful feature to add to Character Creator.
Actually, there is no way to see or compare multiple characters created to other ones. I always have scale issues when I import those characters into Unreal Engine and see how disproportionate they are one from each...More
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Submitted by kamehasutraa

0

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Active
Hi!
I have issues!
- The Actor - character folder is empty...More
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Submitted by szokekissmarton

0

Votes
Not Reproducible
I've tried importing base characters into UE5 and continue having hand/finger warping issues. These are fresh installs of the engine and CC4 ( I also did Iclone and had the same result).
You can see in the attached picture how off four the fingers are, bending past the palm. the base UE mannequin...More
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Submitted by capt.force

1

Votes
Active
Hello, I try to import combined character into my unreal project but the auto process character window stay indefinitly blocked at 30%.
No problem with standard import but impossible with combine mesh/UV option.
I use the 1.31 auto setup plugin....More
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Submitted by Rémi G

2

Votes
Active
More of a feature request than an issue but it's very time consuming to manually convert cc4 expressions into the 52 apple Blend shapes.
If y'all had a profile that we could just switch to that was compatible with them it would make CC4 more universal than it already is....More
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Submitted by ethanperea

1

Votes
Assigned
hey,
refer to this video please ...
thanks....More
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Submitted by davood.kharmanzar

0

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Active
Currently, to my knowledge. there is not easy way of skin weighting clothing like this. while the presets work for the lower portion (below the neck,) anything above will clip through the head, having a setting for the clothing layers, or having a vertex assignment for the head (like there...More
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Submitted by Themodmaster8

0

Votes
Active
We have one feature wish for the Headspace plug-in. It would be amazing if you could feed more than one photo into it to create the face. Particularly a side view of the face, that would save a lot of time sculpting the model. Perhaps even 5 photo’s? Frontal, 45 degrees from both sides, and...More
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Submitted by MichelvanderAa

0

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Active
Is there a character blueprint that supports Unreal Engine 5.0 available for download?...More
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Submitted by dly20061991

0

Votes
Released
32bit Tangent VDMs exported from Zbrush. Either baked from a sculpt, or the diagnosis tool they have built in. Tangent FlipnSwitch set to 43.
If I place the VDM into displacement slot of the material editor tab, and select Vertex Displacement; it will then freeze on me before crashing.
Only...More
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Submitted by Kuddleminski
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