Gap with exported meshes : FBX and OBJ don't match
There a gap between FBX and OBJ exported Could you fix that please ?
How to reproduce ? - export a clothed character with FBX ( A-Pose for unreal ) - same in OBJ
Open it in Blender, and you have for sure my attached file : "gap_between_FBX_and_OBJ" the second attached file is how to fix it in Blender, so please, fix it.
Hi cytrick,
Thanks for your feedback!
If you export FBX with Unreal preset, it'll add a A-Pose to it automatically for retarget purpose in Unreal Engine.
If you want to use it in other pipeline software and want it to show as bind pose such as obj.
Please do not import animation in import setting.
Calvin
Reallusion.
1
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?