(EXPORT) Strange looking head material when exporting FBX to Blender
When I export a character i made using HeadShot I get weird normals in Blender for the head material ... This seems only to appear when I use Headshot, when I export a character that uses the default skin and textures, everything works as expected.
Hi c68,
Sorry for the late reply.
Did you use Blender auto setup to Blender?
We recommend user use this auto setup to import your character to Blender.
Here is the link : https://forum.reallusion.com/475005/Blender-Auto-Setup
Calvin
Reallusion.
1
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