Please Add Mini Viewport to have a secondary camera that can be positioned anywhere to monitor sculpt changes from a different view
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode.
Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals/clipping etc
Additional Camera tools *Lock camera to character center position and look at main camera (ideal if you have the secondary camera dead center of the character. *Secondary camera with different mesh render modes.
Another example; To get morphs for speech right, I have to constantly jump back and forth, front view to inside mouth to see if the tongue here is sufficiently morphed for the EE Viseme.
Attachment:
tongue.jpg
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