Issue 8796
Please Add Mini Viewport to have a secondary camera that can be positioned anywhere to monitor sculpt changes from a different view
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode.
Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals/clipping etc
Additional Camera tools
*Lock camera to character center position and look at main camera (ideal if you have the secondary camera dead center of the character.
*Secondary camera with different mesh render modes.
Submitted byAscensi
Aug 12, 2022