Working with Exotic creatures as hybrid characters often requires adjustments as to how the joints will move uniquely. I currently having an issue with finishing a character 97% done for the marketplace only to discover some joints will not work properly unless flipped or rotated differently. While it's awesome that we can move bones to a new position with the bone editor, it isn't exactly a full bone editor yet. Also the option to mirror joints for HIK/Humanoids is essential. I know you guys are working hard on getting the absolute basics in, so I hope maybe the next update should address this.
If you are also adding body morph support for HIK, I hope you add the ability to add Proportion to it just like the Facial expression Profile. I'm thinking about animals like birds that have an inverted knee pivots etc but I even found this a bit of a challenge trying to determine how to make my hybrid squid like character move with human animations & mocap.