Some products such as Hero/Cinematic detailed hair may already have the mesh resolution to be flexible and enabling soft cloth will simply lower performance. I've seen some posts whereby 50k is considered common but more sophisticated hair can be up to 200k Maybe by selecting Hair in the...More
Reallusion may ask for the Ornatrix Hair *render engine* to work for all users as a low cost plugin in iC8 but for creators as a full functional tool it's typically an expensive but can bring a lot of realism to the characters! Personally I'm using it to create Fur for my Characters and aim...More
I purchased about 46 items from the marketplace today and only 16 random items appeared in the Content Manager (New Purchase). There was no way to make the rest visible. Only when buying another single item from the Marketplace , and "clicking around" in the content manager the new items became...More
I'm running into major problems working on non character props painting skin weights rigged outside CC4 but need fixes and testing within CC4. The scale of my props are 5-20 times larger than a human and I have to drag a dot across each face or vert to get it to change. Maybe not make the...More
I have an ActorBuild character and I am trying to optimise their clothing as it is way too heavy for a game engine. I keep trying to reduce the poly count and it shows me a preview but when I apply it, it just reverts back to the full mesh. The assets from the store here: https://www.reallusion...More
Trying to age my character. when I activate the appearance editor, it fails to load textures and results in pure white texture for much of the character. In Outfits, with Actor selected, the activate appearance edit is grayed out....More
I purchased multiple items on the marketplace and only about 1/3 of them were downloaded into CC4. I tried to click the checkboxes on all the items not downloaded in marketplace then, I clicked: SMART CONTENT MANAGER / SMART GALLERY DOWNLOAD...More
Adding first bone adjustment with "Proportion" method works fine (as described in manual), but when i try add another one (lets say add Head Right after Head Left) it wont work same way. After setting rotation of bone, then when closing "Proportion" panel, head is returned to default position...More
Hi! I'm seeing problems related to the shaders when exporting CC4 autosetup to Unreal Engine. For example, this black character I made adjustments to the chest area using skinGen and the chest looks different in Unreal than in CC4 in "lit mode" - it appears a lot darker and doesn't match...More