Votes
0
Product:
Character Creator 4
Version:
4.4
Status:
Active
Issue 11259
Help!! is this a Bug or undeveloped feature? - Custom Spring Joints added to any bone in the head works fine but not in the body!
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints.
The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as a Creature Base with tons of flexibility for reshaping/sculpting and has similar UDIMs and bone naming as Native CC4 characters.

I created custom joints labeled "UpperArm_SpringJoint" "forearm_springjoint" before existing ik joints but I can't set them to "Used" in the bone manager.

Is it that spring joints can only work at the end of an IK joint chain and there is no possible way around it? OR can you make it work before and after an IK joint chain?

You guys are sitting on a gold mine and don't even realize it! - It would breathe new life into your characters!

In my video example all the arms/legs/tentacles move freely with spring physics except front arms and back legs assigned with HIK/biped - yes this creature is fully mocap-able and comes with Visemes.
OS: Windows 11
Attachment:
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Submitted byAscensi
1
COMMENTS (5)
Ascensi
https://www.youtube.com/watch?v=iZGOv3LM6zU&t=65s&ab_channel=3DUniverseStudios

Wishing to have this for my Characters.

For others to see what would have been arriving in the marketplace but is now on hold indefinitely because of this issue https://www.youtube.com/watch?v=uH64K0I4IF0&ab_channel=GameArtsCafe
Feedback Tracker Admin
Hi Ascensi,

I will transferred it to our dev departments.Thanks.

Molly
Reallusion
Ascensi
Ok thank you Molly, it should be possible to do especially with custom joints because even your plugin provides the ability to enable springs on any joint but the problem is selling characters in the marketplace, it may not carry over the plugin's settings on a character once uploaded - can you confirm if this would be an issue?  Also a tip for the developers, we could have ik stretchy joints with some mods to the springs  - an example https://www.antcgi.com/blog/ik-chain-spring-solver
Feedback Tracker Admin
Hi Ascensi,

I have transferred it to our RD department,but I'm very sorry that this is a limitation of HIK.Hope we can change it in the future.

Molly
Reallusion
Ascensi
Private Comment
Feedback Tracker Admin
Hi Ascensi,

Thank you for your feedback.

Please provide your project file to help us identify the problem.Please attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. You can use Private Comment if you want to keep it private.

Molly
Reallusion
1