Proportion/ Move and Rotate cannot be edited within numerical boxes in CC4. They can be edited on the boned model with the Gizmo but not in the numerical boxes....More
I only updated CC4 and it stopped working (sending files to Zbrush. I've tried removing facetool folder and file from the ZPlugins64 and uninstalled face tools from the Hub to then reinstall to reset everything but it changed nothing. I am reluctant to post here any more for bugs as I've stated...More
You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More
I've been dealing with an issue for a few years now regarding getting characters to blink properly. I work a lot with customized cartoon characters, and often to achieve a perfect blink, an in-between blend shape is necessary, where the eyelid moves slightly forward before closing. The linear...More
I purchased the full smart hair pack yesterday, and I still cannot access it in the smart gallery. I'm logged with the same account, the 3 smart hairs pack appear in browser, but nowhere in the cc4 gallery: not in purchased items, not in new purchased, not in hair folder, not in recent downloads...More
Hi I was setting up an NPC for may game with an ongoing story ark of becoming a mom. So I used morph creator (from IC8) to give her a pregnant slider. I figured to advancing that slider at deferent points in the game is better than having 3 copies of the model. The slider is only on the...More
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth. In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) - In a previous FT post, I recommended using a hair root map (UV blocks...More
I would like to have an editor that allows me to create corrective morphs and try them out live by moving the bones. It would be great if I only had to do one side and the editor would create the other side automatically....More