858 issues found

1

Votes
Not Reproducible
Hey,
so i tried to export my character and it failed over and over again. So i started to delete some cloth. I figured out it was a specfic cloth that forced the fail on my newest scene. However on the other scene it worked fine with the same cloth. So i tried to figure out what the difference...More
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Submitted by spaehling

0

Votes
Assigned
link to same issue by another user https://www.reallusion.com/FeedBackTracker/Issue/Merge-material-export-progress-stop-and-crash-CC4-every-time
Exporting with InstaLOD making the materials into one, the system stops at 75% every time. i have tried different computers and different characters...More
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Submitted by shadhaller

0

Votes
Released
Hello,
apparently after the last update, I just noticed a bug with the iray plugin. I have updated both CC4 and Iray plugin.
When you create an iray preview render and click on the save icon, the next window shows "BUG", there is a predefined save in the wrong *.iMtPlus format and this format...More
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Submitted by ReMark3Dcz

0

Votes
Active
I start the program up. I tried to work now for 5 days. Every time i want to start, a project will be load.
1. Loading the program OK.
2. Downloading NEW materials or Clothing: THERE IS NOT ENOUGH MEMORY (see picture)...More
  •  0
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Submitted by Flash21

8

Votes
Active
You’ve made a much better tool for this than RD3S Wrap is for this particular use case. Expanding it to full body would be fantastic....More
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Submitted by bad_character

0

Votes
Not Reproducible
CC4 Crashing when using the Blender Pipeline Import Character Plugin
Steps to reproduce:
1. Created character in CC4...More
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Submitted by r.palermo101

0

Votes
New
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth.
In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) -
In a previous FT post, I recommended using a hair root map (UV blocks...More
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Submitted by Ascensi

0

Votes
Active
It would be nice to be able to bake the Digital Human Eye shaders, such as changing the color of the iris, to the base map like you can with skin and hair. Right now, a character can be created with edits done to the eyes in the shaders, but when it is exported (like as FBX format) the eye...More
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Submitted by Naitomeatori

0

Votes
Assigned
1. I'm sending character from CC4 with Face Tools plugin with all the basic options. (I've tried it with cc3_base_plus and Kevin)
2. It comes into Zb upside down with -Y and -Z coordinates. I'm not sure if it is unintended, but may be the cause.
3. All maps (including applied as a "detail...More
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  •  194
Submitted by kakochka

0

Votes
Active
Fbx export failed for last two days for any project. Tried all type of options also uninstall and reinstall ...every thing but not happaning....More
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  •  194
Submitted by ssoftoons3d
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