Issue 11083
Head mesh comes into Zb with flipped UVs, thus screwing all the maps applied to it
1. I'm sending character from CC4 with Face Tools plugin with all the basic options. (I've tried it with cc3_base_plus and Kevin)
2. It comes into Zb upside down with -Y and -Z coordinates. I'm not sure if it is unintended, but may be the cause.
3. All maps (including applied as a "detail layer" displacement map) are flipped vertically now and look wrong.
Attachment:
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flippedHead_01.jpg
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flippedHead_02.jpg
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flippedHead_03.jpg
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flippedHead_04.jpg
Submitted bykakochka
Jan 4, 2024