Head mesh comes into Zb with flipped UVs, thus screwing all the maps applied to it
1. I'm sending character from CC4 with Face Tools plugin with all the basic options. (I've tried it with cc3_base_plus and Kevin) 2. It comes into Zb upside down with -Y and -Z coordinates. I'm not sure if it is unintended, but may be the cause. 3. All maps (including applied as a "detail layer" displacement map) are flipped vertically now and look wrong.
Hi kakochka,
Please refer to the attached picture and check whether you have clicked these three buttons. These three buttons must be pressed for the axial direction to be correct.
Soya
Reallusion
Attachment:
image_2023_08_25T03_09_56_276Z.png
1
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?