Twenty years ago I was creating skeletons with extra Clavicle bones between the base spine root joint and the shoulder to account for more realistic character deformation of the shoulders. Once the shoulder rotates up, the clavicle should be adjustable independently to get a natural deformation...More
1. I'm sending character from CC4 with Face Tools plugin with all the basic options. (I've tried it with cc3_base_plus and Kevin) 2. It comes into Zb upside down with -Y and -Z coordinates. I'm not sure if it is unintended, but may be the cause. 3. All maps (including applied as a "detail...More
I'm running into major problems working on non character props painting skin weights rigged outside CC4 but need fixes and testing within CC4. The scale of my props are 5-20 times larger than a human and I have to drag a dot across each face or vert to get it to change. Maybe not make the...More
We're rigging and animating about a dozen custom characters through Character Creator and iClone at the studio I work at, and I've grown pretty fond of the Facial Profile Editor and how quick and easy it is to update and create blendshapes in a variety of programs. However, I can tell there...More
When a .FBX working HIK humanoid with working facial bones is Characterized , the facial bones no longer work. Also, the Facial Profile Editor, does not work on character....More
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints. The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More
I would like to have an editor that allows me to create corrective morphs and try them out live by moving the bones. It would be great if I only had to do one side and the editor would create the other side automatically....More