725 issues found

0

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When Re Importing a Character creator Actor, from Blender, the UVs for the teeth and eyes are scrambled.
Every customized actor that I had created in the past has been affected by this bug.
This started happening after I updated to CC4 Version 4.33 and sadly there is no way to roll back...More
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Bug
Submitted by ligon05_

0

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Active
only OBJ is availiable...More
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Submitted by snake.silva

0

Votes
Not a Bug
BUG:
Open CC4
Open any project...More
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Submitted by adamrubendesign

0

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Released
I realized that If I set CC4 to High Priority on Windows I get more "chances" to ORM Textures for Unreal Engine get exported correctly. But even with those "tweaks" sometimes it doesn't and it's very time consuming because I have to export 3/4 times to get the expected results.
Those issues...More
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Bug
Submitted by spycodex

0

Votes
Not a Bug
Steps to reproduce:
1) create Base character Toon Neutral F
2) Run Motion -> Facial rig -> Full face, when eyes are closed, eyelashes coming from the face....More
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Submitted by tomas.prochazka

7

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Active
You’ve made a much better tool for this than RD3S Wrap is for this particular use case. Expanding it to full body would be fantastic....More
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Submitted by bad_character

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1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More

0

Votes
Not a Bug
Hello,
When starting a new project with previously having created a char in mesh mode, the Head to Mesh window still contains the old Mesh. I think this should be empty , not shure if this intended. You can go through the whole mesh process including attaching it to a body again , even you...More
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Submitted by K_Digital

0

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Hi
I would like to suggest some tweaks for exporting to Blender:
1) conform the bones to Blender's rigify without unuseful extra bones in arms and legs;...More
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Submitted by blenderhighschool

0

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Assigned
i have this character with multiple facial hair components. as been seen in the screenshot.
i export it as a unity template, and enabled "merge brows and beard into one object."
when i open the fbx in 3d software ( in my case cinema 4d) i see that there alot of blendshapes in the facial hair...More
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Submitted by objectnull
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