805 issues found

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Active
*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

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After an update, Iclone 8 and CC4 are experiencing crashes....More
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Submitted by chinmay13

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Not a Bug
BUG:
Open CC4
Open any project...More
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Submitted by adamrubendesign

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Votes
Assigned
I don't know if this is an issue... but it is still very annoying.
Let's take a simple example: I have a cap that I keep in "accessory" mode. I save it in my "content" and indicate that it is a head accessory (of course I have attached my cap to the head bone).
So far so good, however... if...More
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Submitted by Pixel4Fiction

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Votes
Assigned
Launch CC4.4
when it opens the popup message appears see attached
When i synch or refresh it seems to do 'something'...More
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Bug
Submitted by Catpickle!

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Votes
Active
* New method: no matter how tangled hair/fur might be when users create it, this additional concept should be utilized to keep hair cards separated and properly weight painted when users are given the option to convert their models to cloth.
-Universal Hair Card Binding Process
*When the binding...More
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Submitted by Ascensi

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Votes
Released
On re-import from facetool, the head is shifted backward around 3cm. if I send again to Zbrush, move all subtools excepts the body, and rend back to CC4, it gets shifted agaiiin backward.
I tick adjust bones on reimport to have the bone staying centered on the skull, eyeballs meshes ect..
Thanks...More
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Submitted by animaliok

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Votes
Active
I've had to use this shader on other body parts for additional controls. At least unlock this shader in CC4, currently we can't edit the SSS textures or parameters.
I've had to change the shader to another then make it go back to be able to make changes but you loose maps when you do this...More
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Submitted by Ascensi

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Votes
Not a Bug
To see the issue open up the latest version of CC4, pick a character, pick some clothes, go to edit mesh on any of these meshes, go to the sculpt mode, select the smooth brush, and start brushing over the top of the model. In some of the areas you will notice the topology start to kink at odd...More
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Submitted by LostBoys

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Votes
Not Reproducible
1. Model import Import cc into hs mode will prompt that the camera detected error but you can manually place the point to the correct position
2. After the first step is complete, the system reports an error when you enter the second step
3. I tried many models, but I always encountered these...More
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Submitted by 495813689
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