Hello, when for example dragging an image from Windows Explorer onto a diffuse map in the modifcation panel it takes about 1-2 seconds to perform this step. Meaning , when i start dragging, a small thumbnail is generated showing the image used, but doesnt move to the target in CC4. It follows...More
We're rigging and animating about a dozen custom characters through Character Creator and iClone at the studio I work at, and I've grown pretty fond of the Facial Profile Editor and how quick and easy it is to update and create blendshapes in a variety of programs. However, I can tell there...More
When a .FBX working HIK humanoid with working facial bones is Characterized , the facial bones no longer work. Also, the Facial Profile Editor, does not work on character....More
*Various automatic toon joint profiles to apply to CC3+ characters *Universally apply toon joint to any kind of character defined in the Characterization process. *Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More
CC4.32 When trying to load Body Hair - chest 01 from Skin Gen premium i get a weird path error. See picture. The desired image exists but in a totally different folder. The error seems to ocur only with chest 1. The same path "D:\reallusoon/00content/.. " is called on win 10 and Win7. Both...More
On re-import from facetool, the head is shifted backward around 3cm. if I send again to Zbrush, move all subtools excepts the body, and rend back to CC4, it gets shifted agaiiin backward. I tick adjust bones on reimport to have the bone staying centered on the skull, eyeballs meshes ect.. Thanks...More
der Hub sagt ist installiert, lässt sich auch deinstallieren und nicht in CC4 finden. Ich habe auch keinen Bock den alles neu zu installieren weil das immer Probleme macht. Da ich alles ordentlich bezahlte habe würde ich gerne wissen was los ist....More
Twenty years ago I was creating skeletons with extra Clavicle bones between the base spine root joint and the shoulder to account for more realistic character deformation of the shoulders. Once the shoulder rotates up, the clavicle should be adjustable independently to get a natural deformation...More