Expression Wrinkles don't anti-alias, or look grainy at distance
I've noticed that when Expression Wrinkles is turned on, characters' faces look extra grainy/noise when I'm moving around in the viewport in CC4. It's a bit subtle, so it's hard to show extremely clearly. But here's a video where I'm toggling Expression Wrinkles. You can see how grainy it looks when wrinkles are enabled.
The issue isn't that the wrinkle textures themselves are grainy/noisy. If I'm zoomed all the way in on the character's face, there's no grain/noise when enabling wrinkles. But the further out you zoom, the more you'll notice the grain/noise on the character's face. It seems that the wrinkles aren't being anti-aliased, or processed, in the same way as the rest of the character textures.
Hi dan.goyette,
Thank you for your feedback,
After verification, it is determined that the situation you encountered is normal. The skin of the character you are using has wrinkles. Applying another layer will make the skin wrinkles higher, which will produce this kind of result.
Thanks for your help. Hope this explanation can be helpful to you
Molly
Reallusion
animagic
I've noticed the same. It seemed related to the fact that the skin of the character wasn't very smooth. It had freckles and was already wrinkled.
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