Votes
0
Product:
Character Creator 4
Version:
4.41
Status:
Active
Issue 11275
AccuRIG Moves Mesh on import
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging.
OS: Windows 11
  •  5
  •  179
Submitted bybryanebentley81
1
COMMENTS (5)
bryanebentley81
Greetings, 

Thank you for the option to use a google drive link. here is a link to a video explaining my issue.

https://drive.google.com/file/d/10TJW2SD9dIiOgX2NS4jqAd7e1smP9TUR/view?usp=sharing

I have also attached screen captures to this post as well.

I look forward to hearing from you. 

Cheers
Attachment:
  • Screen Shot 7-6-2024 at 9.06 AM.png
bryanebentley81
Greetings  Molly, 

Thank you for that information. 

In production, a rigging or character artist will get many updates from the modeling department. This model is generally singed off at a very specific location. This location should not change in the rigging process for several reasons. 

These reasons can include but are not limited to; 
Sending the unrigged model to FX or lighting for blocking - if the model changes position this work may become invalid

Sending the unrigged model to clothing modeling/draping or hair generations  - if the model is moved when rigged none of this will line up

Receiving new parts of the model or updated topology from the modeling department - The modeling department  dose not work on the rigged model so they would build these parts to the unrigged mesh, if that mesh moves during rigging, then the riggers have to change the modelers work. At that point it is ambiguous who "owns" the asset. this can lead to a logistical nightmare when trouble shooting assets.

as you can see. This seems like a small problem until it is examined in a larger scope. 

Also, if your are doing the transformation math to move the model to the joints. Is math not  two way street? Can you not do the inverse of this calculation to put it back?

Thank you for engaging this topic with me, and I look forward to hearing from you. 

Cheers!
B
Feedback Tracker Admin
Hi bryanebentley81,

Because HIK bones were added after AutoRIG , the change of mesh position is expected.Can you tell me why you want the mesh overlap?

Molly
Reallusion
bryanebentley81
Thank you for the clarification. What action should I take if I do not have a youtube channel. would it be possible to post images of the problem here. 

please Advise.

Also here is a link to the video in question

https://youtu.be/picO91MRvYc?si=zhNn-0Z9cA8fbLEl&t=298

Cheers
Feedback Tracker Admin
Hi bryanebentley81,

You can upload your video to cloud services,such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. You can use Private Comment if you want to keep it private.

Molly
Reallusion
Feedback Tracker Admin
Hi bryanebentley81,

I mean that you capture a screen video and upload to your youtube,or can you give me the link of Michel Pavlovich's Goblin video?

Molly
Reallusion
bryanebentley81
Could you clarify the comment " put it on the YouTube". Am I to make my own youtube video on the issue or add a comment to a current Reallusoin post?  you can also see this issue in Michel Pavlovich's Goblin video were he has to manually line up the imported accessories in CC4

Please Advise
Feedback Tracker Admin
Hi bryanebentley81,

Please capture a screen video about this issue, put it on the YouTube, and add the link in your next comment.

Your help is highly appreciated.

Molly
Reallusion
1