I havent used morph sliders for a moment, today i discovered the below.
Do the following:
- Load a character - Goto headshot Skull - (or any other sliders) - make a few adjustments like size and height - Create morph slider - Slide created morph slider down to zero
This happens to any character you load, any head morph slider thats created when turning down to 0 turns out in the same funny shaped face.
CC4,32 Win10/Win7 Gtx1080ti, 32Gb Ram. also Tested CC44 which does the same. De-Installed Headshot 2, deinstalled CC4, Made data Base reset with RL bat files, re-installed everything; no change. Meanwhile I am sitting here more debugging then using the software. Not good !
Hi K_Digital,
I'm sorry that I made a mistake in two creating slider functions. I use "Create Head & Body Morph Sliders",after creating slider,the silder value is 100.Can you capture a screen video to us?
Molly
Reallusion
Attachment:
20240815_105530.gif
K_Digital
Thanky our for the answer,
I think the issue can be ignored, but you should mention in your manual that the created morph is not availiable immediately after creating the morph. As far i i have learned now is that the project needs to be reloaded.
K_Digital
Feedback Tracker Admin
Hi K_Digital,
It will change to neutral base character when you set slider value to 0.If you want to Kevin when slider value is 0,you can do as my video.
Molly
Reallusion