After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
I've just purchased the Hair Builder asset for use in CC4, I've tried logging in/out of both the website and the Reallusion Hub but the content is still not showing in the CC4 content manager (which I've refreshed many times)...More
When I send a model from ZBrush to CC4 I get the error "Because this data transfer from ZBrush is not performed using the CC GoZ Plus plugin, Diffuse and Normal maps will not be updated. Would you like to proceed?" Using ZBrush 2022.0.8 The box "Enable GoZ Plus" is checked on the GoZ Settings...More
Sometime when you i open the softwar content manager show warning: Failed to connect to the local database..... Or connection issue but my internet is fully working....More
Recently, certain morph sliders started showing up highlighted in purple - see attached. When I use the slider, a watermark is applied to my character. Is this something new?...More
I have export the avatar to Unreal, everything works well before I try to export the project to IOS platform. But When I try to export it to the IOS platform, there are some warning like: "PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader...More
Hi, Great job for the Transformer Support, works well now CC4. As a request, would love to see support for Genesis 8.1 characters to be imported into CC4. Thanks Winton...More
Since I updated to 4.2 the clothing skin weights seem to be bugged. The default shape of the clothing is always in A-Pose (not the ones that are available to use as poses but that weird one that has the legs close to each other, which is used with GO-Z). So when I try to paint weight, the...More
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More