Hi Meletis3D, Thank you for your reply. After reviewing your project, did you use the 'Export FBX' feature in that corrupted project? We will be making some modifications to the character to ensure that it looks fine in pipeline software such as Maya; therefore, the data might undergo some changes. If you need the bind pose, you can use the 'Transfer Skin Weight' function, which will utilize the current pose in the viewport to re-skin the mesh. Calvin Reallusion
Hey a.vvrobel, are you sure? It doesn't seem to be fixed on my end. If you put a shirt from the default clothing on and you select all vertices and weight them to the pelvis do they not move to A-Pose? Cause they do on my end... :(
It appears to be fixed in the latest update!
Hi meletis3d Thanks for your Feedback, Based on the following video content, can you provide your Project, including the characters and clothes used, so we can replicate this issue https://www.dropbox.com/s/zikijeg7ov6vltw/2023-03-16%2011-16 -39.mkv?dl=0 You can use cloud services such as Google Drive to make the files available to us and put the link in your comment. And, You can use Private Comment if you want to keep it private. Thank you for your help. Calvin Reallusion.