805 issues found

0

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Released
I have CC3 and CC4 on the same computer.
If I try to use the old version hairs on CC4, the weight maps are disappeared.
If I do the same job on CC3, it works well....More
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Submitted by Elyssa

0

Votes
Not Reproducible
Workflow:
1) I open a saved CC Project file.
2) I add a piece of clothing to my character. (CC Character and CC Clothes)...More
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Submitted by waleshire

0

Votes
Released
Steps to reproduce crash:
1. Add used bone to the spring effects
2. adjust the harness slider to max (can't seem to edit the level once a preset is loaded-big issue)...More
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Bug
Submitted by Ascensi

1

Votes
Not Reproducible
Hi, i want to export a character as fbx, but i can not klick the button next to "target tool preset" or "fbx options"....More
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Bug
Submitted by joana.p

0

Votes
Active
Hi,
I can't access the content tab (content manager) in CC4 anymore after the 4.11 update, I can see all of the content when using IC8 and the CC4 plugins are still there (headshot, skin gen etc)
I have looked for it under the windows section, but it just doesn't seem to be there anymore...More
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  •  999
Submitted by dradreed_949085

0

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1. Save a DAZ Studio G8 character in FBX format
2. In CC4, click "Transformer/CC3+" then "Advanced"
3. Bake the textures for the character at 4096...More
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Submitted by JimDHart

1

Votes
Active
For fast iteration, have a scrollable part list of common Human, animal and creature bone configurations. These parts would be all normal CC bones but more than one of the same templates would designate the character a "Multi-Ped Hybrid HIK Character" etc
Some hand templates with finger joint...More
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  •  990
Submitted by Ascensi

0

Votes
Not Reproducible
I reopened a project I was working on yesterday, and I noticed I couldn't find my Content Manage. I pressed f4, but nothing happened. I went up into Window and saw there were no options to enable the Content Manager. I tried the different workspace presets... nothing.
So now it seems my Content...More
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Submitted by dingusprod

0

Votes
Active
When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed.
The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More
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Submitted by Ascensi

0

Votes
Assigned
I purchased Hair Builder recently and was sure I will be able to build any hairstyles I want, because it's a builder.
But I couldn't find any tips on how to build hairs. Only 2 presets (samurai knots) for male and plenty of hair patches for female. In my work, I need to build vintage male hairs...More
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  •  976
Submitted by Tosyk
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