Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More
Since I updated to 4.2 the clothing skin weights seem to be bugged. The default shape of the clothing is always in A-Pose (not the ones that are available to use as poses but that weird one that has the legs close to each other, which is used with GO-Z). So when I try to paint weight, the...More
After exporting a clothed character from CC4 to Unreal 5 and importing it under HQ Shader all the textures come in as basic/regular materials. I have tried both - "Create new textures" and " Don't Create New textures and Import Textures turned off" (as the tutorial video suggested) to the same...More
It would be super helpful if you can add export to .glb format. So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers. Thanks!...More
In addition to the problems described in issue 8604, I am seeing this issue when trying to import Genesis 3 Male figure and clothing. Clothes are fitted correctly to the body as long as they are parented to the figure in DAZ and exported with "Merge Clothing into Figure Skeleton" set, but...More
After updating this morning to the latest (4.12 something), ALL of my morphs have disappeared, although the packs are still installed. Headshot, Reaper morphs, Dawn, Dusk and Baby morphs, Human Anatomy, Ultimate Morphs, all of it. Nothing is left except standard, base morphs. They were all...More
It is virtually impossible to adjust misaligned teeth in CC4. I mean I can adjust them with sliders, but 99% of them are green (premium). If I use them (as a developer) I would pass a requirement to purchase respective package to my customers....More