I cannot export FBX for any character except for the "Talking Kevin" project. All other characters fail. I can export as an OBJ but that is unhelpful in my line of work. I talked to tech support and did all the things i was asked to do and it still failed then they suggested i download the...More
In Character creator 3 and Headshot you could control morphs by left clicking and moving mouse horizontal for scaling (?) and vertical for up/down editing of position e.t.c In CC4 / headshot leftclicking and moving mouse vertically changes position as it should, but left clicking and moving...More
When I used the PN3 mocap data I tried utilizing the auto import motion option in the CC4 program. The issue when importing the data is the shoulders are very squared. I used the PN3 profile. When I import my mocap from PN3s Axis studio to unreal engine however, the shoulders are perfect, which...More
Morph for character just don't work in the viewport. It was working in CC3 but after the update to CC4 it stoped working. Even after the update to CC4.01...More
When I try morphing in the viewport by clicking on a highlighted part and dragging, I have to wait several seconds before the actual morph happens. have a Nvidia RTX 4070 with 12GB of video memory, in a system with dual Xeon processors and 256GB of RAM....More
I am totally new to CC4 and was looking forward to the product, but the morph sliders just sit there like a heavy ass brick. I have to type in the values and then wait about 10 to 15 seconds for any result. It is totally a work flow killer since I am not bothering to tweak other sliders since...More
I am not sure about the reason behind Tear-Line exclusion from Iray. It is simply becomes invisible while rendering with Iray. Not only that. I believe you guys should work out a better Iray shader for eyes, which is quite underdeveloped compare to real-time DHS....More
I wish Reallusion would add support for UDIMs for other things also then Character meshes... I miss the ability to have Hirez textures onto several cloth objects :(...More