Morph for character just don't work in the viewport. It was working in CC3 but after the update to CC4 it stoped working. Even after the update to CC4.01...More
In Character creator 3 and Headshot you could control morphs by left clicking and moving mouse horizontal for scaling (?) and vertical for up/down editing of position e.t.c In CC4 / headshot leftclicking and moving mouse vertically changes position as it should, but left clicking and moving...More
Problem: I'm trying to add morphs to my characters, but CC4 can't output consistent models. For example, after the base model, you export another version, with pregnant belly, and import both into Blender. You can zoom in and see in Xray mode that the top of head and arms don't match. I tried...More
1. Prior starting a new project, convert an external character, pose it in A- or T-pose 2. Save the Character in this pose 3. Start a new project...More
I have a problem with wrong paths. Before installation of CC4 I created folder Reallusion on my E: disk for the content that will be stored. I dragged some makeup on my character and when the makeup was loading the error occurred. It seems like CC4 thinks the content is on my D: disk. Very...More
Hi there, has there been a solution for merge material crash yet? Every time I export rather complex character (eg. char with full cloth) using merge material option the export progress always stops at around 75%, while simple characters can be exported using this option without any issue....More
Steps to reproduce the issue 1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result) 2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
Hi, here is a suggestion of a useful feature to add to Character Creator. Actually, there is no way to see or compare multiple characters created to other ones. I always have scale issues when I import those characters into Unreal Engine and see how disproportionate they are one from each...More