Steps 1. Both character and clothing with physics enabled is set to self collision on modify tab ( to test cloth on cloth collision) -no rigid collisions enabled. In project settings, soft Vs soft collision is enabled. I also have the shader set to quick just in case CC4 is struggling with...More
In addition to the problems described in issue 8604, I am seeing this issue when trying to import Genesis 3 Male figure and clothing. Clothes are fitted correctly to the body as long as they are parented to the figure in DAZ and exported with "Merge Clothing into Figure Skeleton" set, but...More
After exporting a clothed character from CC4 to Unreal 5 and importing it under HQ Shader all the textures come in as basic/regular materials. I have tried both - "Create new textures" and " Don't Create New textures and Import Textures turned off" (as the tutorial video suggested) to the same...More
After updating this morning to the latest (4.12 something), ALL of my morphs have disappeared, although the packs are still installed. Headshot, Reaper morphs, Dawn, Dusk and Baby morphs, Human Anatomy, Ultimate Morphs, all of it. Nothing is left except standard, base morphs. They were all...More
getting error: "No applicable character profile was found. please browse for one or use character creator 4 to create one" When i import mixamo fbx animation to my character...More
glTF has seen wide adoption across the industry with many large companies and game engines adding import and export support in recent years: https://www.khronos.org/gltf/#gltf_ecosystem This would also be optimal for exporting the PBR textures and settings of the character, because FBX does...More
https://www.youtube.com/watch?v=2JCAtjJtWwM The video above showcases the bug. The character will not animate when a new animation is applied, includes the eyeballs too, and this happens with iClone 8 as well....More
After exporting my character as an FBX, with the goal of designing and animating within Maya using the included rig and facial expression blendshapes, there is a weird bug with the head/face part of the geometry. The local, relative positions of all the vertices and faces snap to a location...More