After exporting a clothed character from CC4 to Unreal 5 and importing it under HQ Shader all the textures come in as basic/regular materials. I have tried both - "Create new textures" and " Don't Create New textures and Import Textures turned off" (as the tutorial video suggested) to the same issue. At best sometimes it works and sometimes it doesn't. I usually have to re-import the character and try the other setting. The image attached shows what happened in both import settings. I am using the most recent Plugin from the site and the most updated version of CC4.
Follow up - After doing some more testing everything seems to come in fine using the "Do Not Create Material" and unchecking Import texture AS LONG AS you DO NOT assign it to a skeleton already in the project. When assigning it to the skeleton of your main character or an enemy system you made using a default Unreal skeleton with the same bone structure it breaks the materials and doesn't import correctly. The character works fine but the materials don't go through the Character Creator system.
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