Hi websites_899962, Thanks for your reply. The attached image shows the result in CC v4.22, which closely resembles the original BVH file. Could you please show us the result you obtained in Unreal Engine? Thank you for your help! Calvin Reallusion
Is there any update on the status of PN3 MOCAP data making squared shoulders in Iclone?
You are mentioning unreal engine. I had said importing into Unreal works for me. The issue is importing into CC4/Iclone 8. When importing into CC4/Iclone8 is when the shoulders become squared.
Hi websites_899962, Thanks for your reply. I've received your file, and did some testing. Cause we didn't reproduce the issue, and we also compare the retarget result to MotionBuilder, and got the same result. So, could you send the screen shot to show us the Unreal result, or maybe capture a screen video to show the way you import your file to Unreal. Thanks for your help! Calvin Reallusion
Yes, I followed the export instructions indicated here and imported it into CC4 and also tried iclone8: https://support.neuronmocap.com/hc/en-us/articles/1260805851350-Importing-Mocap-Data-into-iClone The link to my mocap data (Axis Studio Skeleton File) is here: https://overwatchmedia0-my.sharepoint.com/:f:/g/personal/contact_overwatchmedia_com/EjEJ3o8FMP5Ogdro3umK88sBzJOChNWYJXrqQBWqDa80Cw?e=RCeX2x