There are parts in some custom characters that are impossible to see/adjust because they are hidden inside. Please update Isolation mode to isolate parts selected so we can work with proper alignment....More
I watched a YouTube video on making custom characters and was blown away by how GoZ makes customizing characters seamless. Like being able to add detail to the mesh and with one button having the normals update in CC4. Can we please have something like this between CC4 and Blender? I'm not...More
Hello! I'm an artist that focuses on characters, and have recently rigged a custom character. I have both iclone and character creator, as well as some of your addons. I'd like to preface this by saying, I love the suite, and think it's a great system for creating humanoid characters and...More
Dear creators of CC. Substance Painter UDIM convention name is: Material_TextureType_UDIM (This convention order would let us Drag and drop all textures in one movement)...More
By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now. Please make this bug become a button for removing wireframe overlay...More
I got confused making a purchase, I intended to buy headshot 2 to go with Character creator 4 which I bought yesterday, but somehow ended up buying 2 more Character creator 4, it has emptied my bank account and I really want headshot. Please help me I am a good customer and am impressed with...More
I am doing a trial test before buying program. I saved a new character file in my project, then switched to Game Base and exported the character, but it failed. When I export the same character as high-poly it works fine. Why does this problem? Please tell me how to solve it....More
It would be nice to be able to bake the Digital Human Eye shaders, such as changing the color of the iris, to the base map like you can with skin and hair. Right now, a character can be created with edits done to the eyes in the shaders, but when it is exported (like as FBX format) the eye...More