721 issues found

0

Votes
Not Reproducible
Trying to age my character. when I activate the appearance editor, it fails to load textures and results in pure white texture for much of the character, glossy/plastic for parts that aren't.
My version CC4 is most up to date. Here's the video:
https://youtu.be/tPGmFyglwr0...More
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Submitted by davisjm4

0

Votes
Released
when I try to export using InstLOD no file is written or anything the window just closes when I click export with no effect whatsoever. It does not matter what settings I use and it doesn't matter what file I use. I tried with an installation on another pc the same thing happened. iI didn't...More
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Bug
Submitted by clarence_764481

0

Votes
Assigned
Steps to reproduce in CC4:
Load a new hair which has some morphs.
Activate and Set Conformable area....More
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Submitted by 4u2ges

4

Votes
Active
99% of the time when I'm working with morphs, I only want to use the morphs that affect both Left and Right simultaneously. (For example, "Brow Width", versus "Brow Width L" and "Brow Width R".) Having all those extra sliders around makes it more tedious to scroll through.
I'd like a quick...More
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Submitted by dan.goyette

0

Votes
Released
Export character using Unreal FBX config (CC4.4.2509.1) with standard settings.
Import using Auto Setup for Unreal 5.3 (version 1.33) in HQ settings and morph targets import turned on.
Character imports correctly....More
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Submitted by tvtom100

0

Votes
Active
Hello,
Please allow Headshot (or any CC head) to be compatible with fbx/Humanoid body.
Or allow Headshot to combine with the AccuRig body that is already attached to the Headshot head....More
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Submitted by Anim8ing

0

Votes
Assigned
link to same issue by another user https://www.reallusion.com/FeedBackTracker/Issue/Merge-material-export-progress-stop-and-crash-CC4-every-time
Exporting with InstaLOD making the materials into one, the system stops at 75% every time. i have tried different computers and different characters...More
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Submitted by shadhaller

0

Votes
Active
Steps to reproduce issue:
1. Create a Humanoid (non-standard) character and rig it using AccuRig.
2. Test animations and Paint Skin weights as needed....More
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Submitted by gamehatchers

0

Votes
Assigned
I have an ActorBuild character and I am trying to optimise their clothing as it is way too heavy for a game engine. I keep trying to reduce the poly count and it shows me a preview but when I apply it, it just reverts back to the full mesh.
The assets from the store here: https://www.reallusion...More
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Submitted by leeprobert

0

Votes
Active
Unless I am not following the correct workflow for hair removal for digital scans, please provide a way to filter out hair from the digital 3D scan. After the fact, I now understand I would likely have to manually sculpt away hair on the digital scan first before transferring it to CC4 characters...More
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Submitted by Ascensi
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