Issue 9496
Allow to import clothing with skin weights included.
Hi everyone. I'm not sure if I wrote the subject correctly and not sure if this applies as an issue, if not, then I would like to make it as a feature request.
I use Blender to paint skin weights on clothing as is a much better experience than CC4 sadly.
Painting Skin Weights in CC4 is slow and hard so I do that in Blender then I import the clothing back to CC4 but CC4 clears the Skin Weights, even if using the exact same character that I previously exported from CC4 to Blender. This is a problem because the feature to Transfer Skin Weights does a terrible job on complex meshes/clothing and forces me to fix Skin Weight issues inside CC4, working on Armpits and Crotch are very difficult and in CC4 even more, that's why I prefer to do it in Blender. Transfer Skin Weights + inside Skin Editing is not a good tool set if the clothing being imported has a complex mesh. Take CyberPunk jacket as an example or Fluffy Jacket or Pants that with a belt as part of its mesh. I know separating the mesh in parts might help but I'm very careful with optimization and the less objects and materials slots I create the better, because I export to Unity.
Or maybe in the Blender plugin you can add the feature to Export as a Cloth and not as an Accessory as I understand an Accessory is not meant to have skin weights and just follow the bones position, scale and orientation.
I hope CC4 team can make this possible.
Thanks in advance!
Submitted byNexVice
Apr 30, 2023