89 issues found

1

Votes
Active
I say plugin as I suspect that not all would need to have such a feature. But some might want such a time saver.
Often that is the only time when I have to start over due to a slightly off weight painting problem that suddenly appears when animating that wasn't caught in the tests. Now if...More
  •  3
  •  2177
Submitted by Dragonskunk

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a G6 standard character to Unity...More
  •  0
  •  2175
Bug
Submitted by Feedback Tracker Admin

0

Votes
Not Reproducible
the morphed prop always imports into 3d exchange (from ic6) in its original state and is un-useable to export with the modified teselation mesh... I might be missing a step but I have searched for a solution and just cant find it...More
  •  1
  •  2166
Submitted by SpiderTec

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a FBX file...More
  •  0
  •  2160
Bug
Submitted by Feedback Tracker Admin

0

Votes
Closed
Error when open 3dexchange...More
  •  1
  •  2158
Submitted by alaadaker

0

Votes
Active
Batch-Conversion would be a FUNTASTIC Tool to have it in 3DXChange.......BACKGROUND: we have to convert a very big library (10000 pieces ) off Models from 3Ds to IC-Prop and it will weeks to do it all. Will be there a solution in the very near Future? Thank you very much RL and have a nice...More
  •  0
  •  2146
Submitted by 2IDs media:design

0

Votes
Active
It would be great to be able to import assets (or actors, even) to CrazyTalk Animator from vector files and support for this could be added to 3DXchange....More
  •  1
  •  2142
Submitted by 1 Million Monkeys + Keyboard

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6, load War_Horse_03.fbx
2. Go to Character section, click "Convert to Non-Human", then click "OK" directly...More
  •  0
  •  2137
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Copy a CC character to desktop
2. Launch 3DXchange 6...More
  •  0
  •  2123
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a Fbx file which was previously exported from Motion Builder 2016...More
  •  1
  •  2117
Submitted by Feedback Tracker Admin