89 issues found

0

Votes
Released
STEPS TO REPRODUCE
1. Make sub-prop for an OBJ file in 3DXchange 6
2. Export prop...More
  •  0
  •  2312
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Apply high heels to CC character, export FBX file into Unity...More
  •  0
  •  2290
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
Other than the obvious of homogenizing the look of the UI with iClone, it needs a major upgrade and new features.
- Undo should work with all aspects.
- Savable workspace layout. There should be specific panels for props or characters and offer saveable layouts....More
  •  0
  •  2267
Submitted by Dragonskunk

0

Votes
Closed
I'm not sure why this is happening, maybe I'm doing something wrong here. I created a character with Jeans and Boots only, when I choose to hide hidden this is what I'm coming out with. The reason why this is kinda annoying is that a large part of the Texture is being used up on pieces that...More
  •  1
  •  2258
Bug
Submitted by jkwenstad

0

Votes
Released
STEPS TO REPRODUCE
1. Load FBX into Unity
2. Drag the character to Scene...More
  •  0
  •  2256
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6, load a random prop
2. Press R on keyboard, using Gizmo to modify the scale of this prop...More
  •  0
  •  2251
Bug
Submitted by Feedback Tracker Admin

2

Votes
Active
It would be extremely helpful and eliminate having to drag items back into iClone just to launch UV maps if that capability was available within 3DXchange just like it is available in the modify panel of iClone. It is absolutely tedious to have to bring something into iClone just to launch...More
  •  1
  •  2246
Submitted by GrannyJ

0

Votes
Assigned
When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers.
Steps to reproduce:
1. Load Character into 3DXChange...More
  •  1
  •  2244
Bug
Submitted by sterlingy

0

Votes
Released
STEPS TO REPRODUCE
1. Launch Character Creator 1.52
2. Navigate to Menu > File > Export to Obj > Nude Character...More
  •  0
  •  2233
Submitted by Feedback Tracker Admin

0

Votes
Closed
I watched the very informative series on importing characters from 3DXChange into Unreal Engine here: https://blog.reallusion.com/2015/12/28/tutorial-creating-game-characters-for-unreal/
In that video, the blinking animations on the characters in 3DXChange appear to be automatically reproduced...More
  •  3
  •  2232
Submitted by modernstoryteller