Other than the obvious of homogenizing the look of the UI with iClone, it needs a major upgrade and new features. - Undo should work with all aspects. - Savable workspace layout. There should be specific panels for props or characters and offer saveable layouts....More
When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers. Steps to reproduce: 1. Load Character into 3DXChange...More
I watched the very informative series on importing characters from 3DXChange into Unreal Engine here: https://blog.reallusion.com/2015/12/28/tutorial-creating-game-characters-for-unreal/ In that video, the blinking animations on the characters in 3DXChange appear to be automatically reproduced...More
I'm not sure why this is happening, maybe I'm doing something wrong here. I created a character with Jeans and Boots only, when I choose to hide hidden this is what I'm coming out with. The reason why this is kinda annoying is that a large part of the Texture is being used up on pieces that...More
It would be extremely helpful and eliminate having to drag items back into iClone just to launch UV maps if that capability was available within 3DXchange just like it is available in the modify panel of iClone. It is absolutely tedious to have to bring something into iClone just to launch...More