After importing a DAZ Genesis 3 (or 2) character into 3DXchange I am able to convert the character to non-standard fine (following this video https://www.youtube.com/watch?v=D3iS164uTgc). However, while all the morphs come over to 3DXchange, none are "Set" in the Expression Editor (except...More
I recently upgraded my version of DAZ to 4.9.2 and noted that the DUF facial expressions do not work properly now... The head and eyes move but the jaw and mouth will not. I tried manually creating custom expressions and while the customs work, I cannot get the vizime files to work so the...More
When exporting a converted avatar to iClone the export menu pane doesn't resize to fit the monitor window and hides the "OK" button, it's been this way since 3DX5. As long as I don't make any changes to the file name or other options I can just click the enter button and it will export,...More
3DXchange runs out of memory very quickly and to prevent this it would be nice to have a 64-bit version. I really hope this will happen when iClone7 finally arrives. I know I am not the first one to request this so I hope this will be possible....More
In the same way as we can import a DAZ3d character, can we have a process added to import hair and eyes from DAZ3d and have them operate as the iclone hair and eyes do. Short of that a tutorial in how to do it. Also clothes... the list goes on in order of importance. How about a bridge for...More
It would be extremely helpful and eliminate having to drag items back into iClone just to launch UV maps if that capability was available within 3DXchange just like it is available in the modify panel of iClone. It is absolutely tedious to have to bring something into iClone just to launch...More
DESCRIPTION Trying to export 19,000 frame MotionPlus animation of 60k character, as FBX (animation only with Unreal preset). The program runs out of memory. I believe it hits the 32bit memory limit. As a result, the program must be forced closed through the task manager....More