Any time i apply custom shaders to my Daz figure, clothing, etc it causes 3d exchange to hang up )read 3d exchange is not responding). The files are relatively small (under 65 MB). What good is having spent a lot of time and money on custom iray shaders only to not be able to use them in the...More
Hi RL, 3DX can convert one single object at a time and the editing of the conversion settings can be quite lengthy in some situations. One example for all: an object composed of many sub-meshes, which I want to convert into a parent-child hierarchy: to do this, I need to manually create the...More
Right now this seems to have to be requested manually, it would be great to have an upgrade price on your product page, and have this included in promotions....More
I find myself spending a good deal of time in 3DX setting up sping and soft body effects as well as the standard characterization effects. It would be REALLY useful if there was a "Save Project option so I could reload the file in 3DX if I needed to close the program. I know I can just export...More
Other than the obvious of homogenizing the look of the UI with iClone, it needs a major upgrade and new features. - Undo should work with all aspects. - Savable workspace layout. There should be specific panels for props or characters and offer saveable layouts....More
The rule is purely arbitrary when "fail to load animation profile." when verts are not at the same amount. As all that is needed are numeric values for morphs quantities. Maybe at one time this was essential but now if I get such a message I just edit my character and delete or add a matching...More
Hello RL, CC 1.5 has the possibility to model the mesh of a cloth, so I wonder whether would be possible to extend them also to the iProp mesh. Probably 3DXChange would be the best target application, unless you think that vertex modelling with the possibility of keyframing animation would...More
I sure hope you guys are moving to a 64 bit 3DXchange as I keep getting stupid errors that are solved if I use SketchUp to export FBX. I have found the current 32-bit version lacking in it's ability to load a large file bigger than 10Mb. I'm using SketchUp trial to get around this archaic...More
The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More