Batch-Conversion would be a FUNTASTIC Tool to have it in 3DXChange.......BACKGROUND: we have to convert a very big library (10000 pieces ) off Models from 3Ds to IC-Prop and it will weeks to do it all. Will be there a solution in the very near Future? Thank you very much RL and have a nice...More
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
It would be great to be able to import assets (or actors, even) to CrazyTalk Animator from vector files and support for this could be added to 3DXchange....More
In the same way as we can import a DAZ3d character, can we have a process added to import hair and eyes from DAZ3d and have them operate as the iclone hair and eyes do. Short of that a tutorial in how to do it. Also clothes... the list goes on in order of importance. How about a bridge for...More
It would be extremely helpful and eliminate having to drag items back into iClone just to launch UV maps if that capability was available within 3DXchange just like it is available in the modify panel of iClone. It is absolutely tedious to have to bring something into iClone just to launch...More
DESCRIPTION Trying to export 19,000 frame MotionPlus animation of 60k character, as FBX (animation only with Unreal preset). The program runs out of memory. I believe it hits the 32bit memory limit. As a result, the program must be forced closed through the task manager....More
I say plugin as I suspect that not all would need to have such a feature. But some might want such a time saver. Often that is the only time when I have to start over due to a slightly off weight painting problem that suddenly appears when animating that wasn't caught in the tests. Now if...More