89 issues found

0

Votes
Not Reproducible
the morphed prop always imports into 3d exchange (from ic6) in its original state and is un-useable to export with the modified teselation mesh... I might be missing a step but I have searched for a solution and just cant find it...More
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Submitted by SpiderTec

0

Votes
Not Reproducible
Regardless if I open Heidi directly in 3DXChange 6 Pro or push her from iClone, when I try to click on the Modify Panel to do some operations, 3DXChange closes. Another user reports the same problem but he is getting an error message which seems to have blank content.
Sometimes it will let...More
  •  4
  •  3344
Bug
Submitted by Lord Ashes

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. import (or drag and drop) a SKP file created with SKETCHUP Make 2016 (64 bits version)...More
  •  0
  •  4674
Bug
Submitted by Zeronimo

0

Votes
Active
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
  •  0
  •  2187
Submitted by 1 Million Monkeys + Keyboard

0

Votes
Active
It would be great to be able to import assets (or actors, even) to CrazyTalk Animator from vector files and support for this could be added to 3DXchange....More
  •  1
  •  2128
Submitted by 1 Million Monkeys + Keyboard

0

Votes
Closed
When working with long animations and exporting them to 3DXchange, blinking generated by "Auto-Blink" breaks, though I have not found consistency to determine the exact cause.
Steps to reproduce:
1. Add Christian to a blank project...More
  •  1
  •  4459
Bug
Submitted by sterlingy

0

Votes
Assigned
When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers.
Steps to reproduce:
1. Load Character into 3DXChange...More
  •  1
  •  2266
Bug
Submitted by sterlingy

0

Votes
Released
STEPS TO REPRODUCE
1. Create Character in CC
2. Send the Character to 3dXchange...More
  •  0
  •  4682
Submitted by javiersevillasanchez

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a UDK OBJ file using unicode, check Material tab...More
  •  0
  •  2168
Bug
Submitted by Feedback Tracker Admin