3DXchange no longer includes the Root Bone in Exported CC Characters
STEPS TO REPRODUCE 1. Create Character in CC 2. Send the Character to 3dXchange 3. Export to FBX
ACTUAL RESULT CC Character FBX does not include the root bone. Losing backwards compatibility with content created in 6.3 and before and making it not compatible with Unreal Engine default Skeleton (It needs a Root bone).
PREVIOUS RESULT IN 6.3 CC Character FBX has a "Root Bone", named "CC_Standard" by default.
EXPECTED/SUGGESTED RESULT To add a checkbox in the FBX Export options, so the user can choose to either include the root bone or not, and then make it compatible with projects created before 6.3 and after.