Issue 500
3DXchange no longer includes the Root Bone in Exported CC Characters!
I'm not sure why this was listed as SOLVED in a previous issue (312) as the problem is not solved, and is a bit of a shocker to be still unresolved after months of being raised.
We hit this recently, and were advised to add the root via Maya (major pain BTW) and then export with FBX2011 (not 2014), which we did, but that only partially helped. 3DExchange 6.42 still loses various morph targets and so we get partial expressions/vise coming through in the FBX export.
This is a deal breaker for us, as the lipsync/vise workflow no longer works, and there is no workaround. The entire pipeline of CrazyTalk->CC->iClone->UE4 is now broken, and the iClone toolset no longer has a purpose.
1) When will this be addressed?
2) what other workarounds are people using? surely we can't be the only few dealing with this
3) how do we roll back to 6.3 and try that..?
Thanks!
Submitted bymacw0lf
Jun 28, 2016