I have 6 characters created in CC, sent them to iClone then to 3DXchange Pipeline, exported them successfully (many times) as FBX to Unreal. Suddenly, with no change to the characters, I can no longer export as FBX. Also in 3DXchange - I get a lot of not responding and it now takes about 5...More
Well the problem is simple. I drag the duf file into Daz 4.9, however when I export the expression editor does not allow me to move the mouth automatically (like it is suppose to in the tutorial). It has worked fine in the past. Not sure how to fix it. One suggested to use 4.8 however there...More
I very recently upgraded to the Pipeline version. I have a model that I have been working with for over a year on the non-Pipeline version. My model has a list of meshes in the Scene Tree. I have always been able to make a sub mesh of each item in the list prior to using "Apply to iClone...More
I'm not sure why this is happening, maybe I'm doing something wrong here. I created a character with Jeans and Boots only, when I choose to hide hidden this is what I'm coming out with. The reason why this is kinda annoying is that a large part of the Texture is being used up on pieces that...More
I have imported a CC Character (.iAvatar) to 3dXChange. Then I have runned the autosmooth for the CC_base_body. After this the body mesh was fully destroyed....More
Despite upgrade to Version 6.51, where the problem was supposedly fixed, I still cannot load .fbx files from DAZ without a "Not Enough Memory" message. Files with and without embedded textures sent to feedbacktrackeradmin@reallusion.com EJ_No_Embed.fbx sent, embedded File to large for e-mail...More
A DAZ3D exported character based on Genesis 3 successfully imported into 3DXchange. The character will have a random area of skin or clothing, or multiples, showing completely black textures. As you zoom in toward the character the black disappears to be replaced by the proper colours...More
The rule is purely arbitrary when "fail to load animation profile." when verts are not at the same amount. As all that is needed are numeric values for morphs quantities. Maybe at one time this was essential but now if I get such a message I just edit my character and delete or add a matching...More
Hi RL, I have 3DXChange 5 and 6 and I noticed the following different behavior, which puzzles me: - in version 5, I can assign a texture to the Diffuse channel of an imported FBX file and the texture correctly appears...More